Design & technology studio

A taller in the old sense: a room where products get made, and where you learn to make them.

Letters o painted by hand, redrawn by the machine
fig. 01 · the letter o, painted by hand

02 · the studio

Decisions, not deliverables.

Sessions

Temporary access to a role most teams don't have yet: someone who decides what is worth making, makes it, and leaves it running.

One studio, three ways

Sessions is when we come to you. Workshops is when you come to us. In between, the products: ours, and the ones we make with you from zero.

Interfaces change.The purpose doesn't.

*the thesis behind carta.sh, extended stationery made at Taller Oliva

03 · logbook

Logbook · SOLO

Working session at Taller Oliva
Workshop · photo

How we work

You bring the problem. We look at it together, decide what is worth making, and make it. An afternoon, four weeks or a product from zero: the format follows the problem.

Formats · Sessions

SprintOne afternoonPrototype + decision
ImmersionOne dayA method to keep going alone
TransformationThree daysFull capability
SOLO4 weeksA working system

04 · What we do

What we do, in four doors.

  1. 01

    Products

    What we make on our own account.

    Carta, Tend, Sintonía. Built to learn something we then bring to your table.

    See the products ↗
    Taller Oliva cards on the cutting mat
  2. 02

    0→1

    Your product, from idea to production.

    Research, design, code. Delivered working, and yours to keep alive.

    Tell us the idea ↗
    A hand sketching on paper
  3. 03

    Sessions

    A role your team doesn't have yet.

    We come to you. Diagnose, decide what to delegate to AI and what stays a human gesture, build it, leave it running.

    Book a diagnosis ↗
    COLAB Session in Barcelona, seen through a mirror
  4. 04

    Workshops

    A room to make, think, argue and get it wrong.

    For designers and design teams. You come to us. No AI experience needed; not a tools course.

    Bring a workshop ↗
    Illustrations from the prototyping lab at IED Barcelona

05 · workshops

A place to make, think, argue and get it wrong.

Workshops for designers and design teams who want to think with AI without handing over the pencil. Not a tools course. No AI experience needed.

Bring a workshop to your space ↗

Formats · Workshops

COLABone afternoona working prototype each, and a method
Intro session3 hoursOne piece designed by each participant
Short workshop2 × 2 hoursA personal project, developed
Ongoing workshop4–8 weeksProjects + a community of practice
Reel · Workshop

“I see huge potential in this approach for prototyping and bringing ideas to life quickly. While AI can be an accelerator, it still depends on our ability to communicate clearly.”

Participant · LinkedIn

“A fascinating exploration into collaborative design. Beyond the technical aspects, the atmosphere was outstanding.”

Participant · LinkedIn

“I was surprised by how easy and fast it was. Creating a functional prototype just by explaining the problem made the system generate something very usable.”

Participant

“The workshop format was spectacular. The tool felt super easy and intuitive, very friendly from the first use.”

Participant

06 · projects

Four projects, end to end.

Two products of our own built from scratch, three years inside an insurtech and a workshop method. Each card says what the problem was, who did what and how it turned out. Open one for the whole project.

0→1 · Our own product · 2026

The business card that people, phones and agents can read.

An address under your domain that, tapped or scanned, shows who you are, saves your contact to the phone and tells an agent how to talk to yours. NFC, QR, Wallet. And agents. Stationery, extended.

Tomás, solo · Live

NFC · QR · Wallet · Agents

carta.sh ↗

GDPR. Data in Frankfurt.

See the project

in-house · Insurtech · 2023–2026

Anansi: the product's shipments screen

Anansi

From a four-page PDF to a Design System.

First design and frontend hire at an insurtech that insures deliveries and resolves claims. The design system, the design and front of its products, three apps brought into a single architecture, and claims intake from 14 steps to 5 clicks.

First design and front hire · Live

Design system · Frontend architecture · BFF · Next.js

withanansi.com ↗

Work shown belongs to Anansi, shared with permission.

See the project

0→1 · Our own product · 2025

Tend: a dog with a ball, illustration by Germán Di Ciccio

Tend

The health record that follows adopted animals.

A health record the rescue group starts and hands to the adopter on adoption day, as a link over WhatsApp. The adopter inherits the history and the vet treats with full context. From the first interviews to the MVP.

Tomás, solo · Paused

0→1 · Research · WhatsApp

tend.vet ↗

Illustration by Germán Di Ciccio.

See the project

workshops · IED Barcelona · since 2025

COLAB Session in Barcelona, seen through a mirror

COLAB Sessions

Deciding what to delegate to AI and what to keep as human gesture.

A four-step framework (problem, actors, context, hypothesis) to go from idea to working prototype in one afternoon. Two intensive sessions in Barcelona and the master's at IED Barcelona, with 35+ students.

Tomás: method and sessions · Ongoing

Facilitation · Methodology

Case study ↗

See the project

lab

Experiments, with no client and no rush.

Pieces made out of curiosity: an idea pushed until it breaks. They answer no brief; what they teach ends up in the ones that do.

Sintonía: a dotted question mark and dimmers

experiment · Interactive piece · 2026

Sintonía

Typographic dimmers modulated by a language model.

Built as an instrument: a set of typographic dimmers you turn by hand, with a language model turning them alongside you. Motion, type and model in the same loop.

Tomás, solo

Motion · Interaction · LLM

Play the piece ↗

studies · GSAP & Motion

Interfaces that move with intent.

Motion is a studio capability, not decoration: one shared vocabulary of easing and duration, physics over choreography, reduced motion as a first-class variant and accessibility that survives the trick. The studies are live: touch them.

GSAP · Motion · Springs · ScrollTrigger

motion.tomasmilgron.com ↗

08 · faq

Frequently asked questions

01What is Taller Oliva?

A taller. A design and technology studio that makes products and teaches how they get made.

02What exactly is a Sessions engagement?

Temporary access to a design and technology role your team doesn't have yet. We come in, diagnose, build, and leave you with something that works. Not a report.

03Do I need a technical team or prior experience?

No. The methodology is designed for mixed teams: design, product, engineering, leadership. You can come with a clear problem, or without one: we can also start at stage zero, shaping the problem and finding its boundaries.

04Do I need to be a designer?

For the workshops it helps. For Sessions and 0→1 you need a problem, not a title. Something for everyone else is loading.

05Which tools do you work with?

Whichever solve your problem best. Today that usually means Claude and Claude Code for research, ideation and prototyping with code, combined with the design methods that always worked: paper, maps, conversation.

06Can sessions be remote?

Yes. We work with distributed teams. For the Immersion and Transformation formats we prefer in person, but we adapt to your situation.

07How much does it cost?

It depends on the format, the size of the team and the location. Write to us with a short description of your problem and we'll send a concrete proposal.

08Is there follow-up after the session?

Yes. The Immersion and Transformation formats include follow-up, and we offer ongoing arrangements for teams that want to sustain the work over time.

09Will AI replace designers?

Those who only produce will be replaced by the average output of everyone who came before. Those who decide won't. AI reveals who was designing and who was only producing statistically plausible versions of what design looks like.

09 · what we believe

Who's behind it

Tomás Milgron

Tomás Milgron

motion & design engineer

tomasmilgron.com ↗motion ↗

  1. 01

    Intelligence has always been collaborative: with tools, with materials, with other minds. AI is not a break with that tradition; it is its evolution.

  2. 02

    Design is not about the tools we use, but about how we think with them.

  3. 03

    Human agency doesn't shrink with powerful tools: it can expand through conscious collaboration with them.

Tell us your problem in two lines.

We answer fast.

Contacthola@talleroliva.com